

Sky Shields and Microwav'rs are also great defenses to place around the Headquarters when defending a Warrior attack.This can greatly reduce the chances of the Warriors destroying the HQ before all the Shock Bombs wear off. High-mark Shield Generators placed well away from the Headquarters can greatly bolster the Headquarters' health, especially if more than one is built.Any remaining mines should be utilized to cover potential smoke paths to the Headquarters.


The Shock Launcher can stop a whole army of Warriors in their tracks so your other Defensive Buildings can take them out, so place your Shock Launchers well.They are very dangerous to large groups of Warriors attacking the Headquarters. A crucial part of protecting your base from Warriors is to place your Flamethrowers and Machine Guns right next to your Headquarters.Despite the fact that Warriors are healed for every attack they make, medium- to high-leveled Sniper Towers, Cannons, Machine Guns, and Flamethrowers can easily take them out.Warriors are very effective at taking out Mortars, Rocket Launchers, and Shock Launchers as they can easily dodge their attacks and can enter their blind spots.Ĭheck out our Headquarters Rush Calculator to find out in-depth information about your Warrior rush attack.It is not recommended to directly flare a Smokey Warrior attack onto the Power Core during Operations because the Power Core is a 7x7 building, so a single Smoke Screen cannot cover it.Even though Warriors heal themselves with each attack, it is good to use one or more Medkits.Warriors have the highest damage-to-size ratio compared to equal level troops up to and including level 8.However, due to his Taunt likely being unable to cover all the defenses, it may still be beneficial to use Shock Bombs on defenses that his Taunt does not cover. Bullit's Taunt ability, as he will then redirect their fire to him. You can accompany the Warriors with Pvt.The Shock Launcher is also a very high priority target to use Shock Bombs on.
#Boom beach landing craft warriors 16 full#

